![]() ![]() ![]() There are secrets to keep, actions to regret, and bad luck to accept. Forget the perfunctory villains and other tangible obstacles that come up it's the emotional baggage that your companions carry that's notable. I Am Setsuna expresses occasional jocularity through a corny joke or quippy NPC dialogue, but its story is dominated by hardship. You can say the same for her companions, some of whom face very different but equally somber realities with grace. Setsuna would be the first to admit that her fate is tragic, but she remains ever steadfast and resolute in her charge. With the help of like-minded adventurers, you accompany Setsuna through caverns and forests, fending off creatures and thwarting-or recruiting-humans that try to stand in your way. It is there that she will fulfill her duty as a human sacrifice-a ritual held every decade to keep wild threats at bay. ![]() In a world blanketed in snow and overridden with beasts, young Setsuna sets out to reach The Last Lands. The juxtaposition of I Am Setsuna's numerous inventions and references make for an eye-opening examination of Japanese RPGs, and a satisfactory debut from developer Tokyo RPG Factory. Poignant events and some delicate writing lend distinction to the otherwise archetypal cast, and you grow to appreciate how tenets of the genre are ignored in favor of trying something new. But these moments don't tell the whole story. There are times when I Am Setsuna's mimicry is too obvious for its own good, when you immediately recognize that it's a deliberate effort to trigger nostalgia for classic Japanese RPGs. ![]()
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